
ICVR calls for invited and special sessions
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Invited sessions consist of 4 to 6 thematically related invited papers. Invited session proposals consist of a brief statement of purpose and extended abstracts of the included invited papers.
Invited papers are submitted and reviewed following the same process as contributed papers, and are included in the conference proceeding.
Special-session proposals should be submitted by the prospective organizer(s) who will commit to promoting and handling the review process of their special session as Chairs or Co-Chairs of the event.
Proposals should include the following information:
● Title;
● Name(s) of organizer(s);
● Email of main contact person;
● Brief bio(s) of organizer(s);
● Brief description;
● Related topics;
● Potential participants;
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ICVR 2026 Call for Special Sessions. You may either establish your own session topics or select one from the following options. Please contact Ms. Robin Luo: icvr_conf@163.com
1 mmersive Analytics: Visualizing Complex Data in Virtual Environments
As data volumes grow exponentially, traditional 2D visualization techniques are reaching their limits in conveying complex, multidimensional relationships. This special session explores the frontier of immersive analytics, where virtual reality (VR) and augmented reality (AR) are leveraged to create intuitive, embodied data exploration experiences. We invite contributions on novel visualization metaphors, interaction techniques, and system architectures that enable users to perceive, manipulate, and derive insights from big data within 3D immersive spaces. The session aims to bridge the gap between data science and human-computer interaction, fostering new paradigms for understanding complex datasets through spatial cognition.
2 Social VR: Building the Next Generation of Virtual Human Interaction
Social Virtual Reality (Social VR) is redefining human connection by enabling rich, embodied interactions in persistent virtual worlds. This session focuses on the technological and sociological challenges of creating authentic and meaningful social experiences. We seek papers on advancements in avatar realism, non-verbal communication cues, and spatial audio that foster presence and social presence. Furthermore, we explore the emerging dynamics of virtual communities, social norms, and the psychological impact of long-term engagement in these spaces, aiming to shape the future of how we socialize, work, and learn together in the metaverse.
3 Haptic Technologies and Multisensory Integration in VR
True immersion in virtual reality hinges on engaging all human senses, with touch being paramount for interaction and realism. This special session is dedicated to the latest breakthroughs in haptic feedback and multisensory integration. We invite submissions on novel haptic devices—from wearable gloves to ultrasonic mid-air haptics—and techniques for rendering realistic textures, forces, and temperatures. The session also explores the integration of haptics with other sensory modalities like smell and taste to create profoundly immersive and believable virtual experiences for training, entertainment, and therapeutic applications.
4 Brain-Computer Interfaces (BCI) and Neuroadaptive Virtual Reality
The convergence of virtual reality and brain-computer interfaces (BCI) opens unprecedented possibilities for direct neural interaction and adaptive virtual environments. This session explores cutting-edge research in using neural signals—from EEG to fNIRS—for control, communication, and implicit feedback within VR. We invite papers on systems that decode user intent, cognitive load, or emotional state in real-time to dynamically adapt the virtual experience. This neuroadaptive VR paradigm holds immense potential for neurorehabilitation, cognitive training, gaming, and creating deeply personalized and responsive virtual worlds.
5 Immersive Training and Simulation for High-Stakes Environments
Virtual reality offers a safe, controlled, and repeatable medium for training individuals in high-stakes environments where real-world practice is dangerous, expensive, or impossible. This session focuses on the design, development, and evaluation of immersive training simulations for fields like emergency response, military operations, aviation, and complex industrial procedures. We invite contributions on creating realistic scenarios, measuring training transfer and effectiveness, and incorporating adaptive difficulty and performance assessment to maximize learning outcomes and ensure operational readiness.
6 Ethical, Legal, and Societal Implications of the Metaverse
As virtual and augmented realities become increasingly integrated into daily life, a host of critical ethical, legal, and societal questions emerge. This session provides a forum for scholars, policymakers, and developers to grapple with the implications of widespread metaverse adoption. We seek papers examining issues of data privacy, identity, governance, content moderation, and psychological well-being in persistent virtual worlds. The goal is to foster a proactive and interdisciplinary dialogue that guides the responsible development of the metaverse, ensuring it is equitable, safe, and aligned with human values.
7 Computer Vision for Dynamic Virtual World Building
Creating vast, detailed, and interactive virtual environments manually is a monumental task. This session explores the pivotal role of computer vision in automating and accelerating virtual world building. We invite research on techniques for 3D scene reconstruction from images and videos, realistic material and texture synthesis, and object recognition for semantic understanding of real-world spaces. By leveraging vision-based AI, we can enable the rapid creation of digital twins, virtual replicas of physical locations, and dynamically updating environments that blur the line between the real and the virtual.
8 Immersive Storytelling and Cinematic Virtual Reality
Virtual reality is revolutionizing narrative arts by transforming passive audiences into active participants within the story world. This session delves into the language of immersive storytelling and cinematic virtual reality (CVR). We invite filmmakers, game designers, and researchers to explore the unique grammar of this new medium, including techniques for directing viewer attention, spatial sound design, and interactive narrative structures. We seek both theoretical frameworks and practical case studies that push the boundaries of how stories are told and experienced, creating deeper emotional engagement and agency.
9 Advanced Interaction Paradigms: Beyond the Hand Controller
While hand-held controllers are the current standard, the future of VR interaction lies in more natural and intuitive paradigms. This session showcases pioneering research on interaction techniques that leverage the full capabilities of the human body. We invite submissions on systems utilizing full-body tracking, eye-gaze for intent prediction, brain-computer interfaces for thought-based control, and passive haptics with real-world objects. The goal is to move beyond button presses towards seamless, embodied interaction that makes the virtual world feel as tangible and responsive as the physical one.
10 Virtual and Augmented Reality in Healthcare and Therapy
VR and AR technologies are transforming healthcare, offering powerful new tools for treatment, rehabilitation, and medical education. This session highlights cutting-edge applications across the medical spectrum. We invite papers on VR exposure therapy for anxiety disorders and PTSD, AR-assisted surgery and visualization, and immersive rehabilitation for stroke and injury patients. We also explore the use of VR for pain distraction, cognitive assessment, and medical training. The focus is on evidence-based research demonstrating clinical efficacy, usability, and the potential to improve patient outcomes and healthcare delivery.